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Unhelpful stack trace:

#0  0x00000000005c71a7 in ?? ()
#1  0x0000000000730a93 in ?? ()
#2  0x0000000000724dcf in ?? ()
#3  0x00007ffff718dcd0 in ?? () from /usr/lib/libc.so.6
#4  0x00007ffff718dd8a in __libc_start_main () from /usr/lib/libc.so.6
#5  0x000000000040a8ce in ?? () 

Would you be willing to compile a binary with debugging symbols that I could run to get a more informative stack trace of this crash?

I can't change that debugging stuff because the game engine I used, GameMaker, compiles all that by itself. However, I will try to recompile the game with the newest version of GM soon, because I used that to recompile the new update for 1000-BIT and the game worked, so that should fix it.