Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sparr

37
Posts
7
Topics
3
Followers
49
Following
A member registered Mar 15, 2018 · View creator page →

Creator of

Recent community posts

It took me way too long to figure out that I can select which copy I am controlling. I thought it was following some algorithm to pick for me, and that made it really hard to finish a few levels.

For some reason I think this would be a lot easier for me to visualize and play if the game and controls were rotated 90 degrees. Any chance of an option for that?

got this when selecting TOOLS in my inventory

Ahh, maybe it still does. I guess I misunderstood what usually triggers it.

Holding X to release planets constantly will trigger the dotted failure line to appear sooner than it should.

The score text runs off the left side of the screen at 20000

Unhelpful stack trace:

#0  0x00000000005c71a7 in ?? ()
#1  0x0000000000730a93 in ?? ()
#2  0x0000000000724dcf in ?? ()
#3  0x00007ffff718dcd0 in ?? () from /usr/lib/libc.so.6
#4  0x00007ffff718dd8a in __libc_start_main () from /usr/lib/libc.so.6
#5  0x000000000040a8ce in ?? () 

Would you be willing to compile a binary with debugging symbols that I could run to get a more informative stack trace of this crash?

I have encountered a reproducible crash.
On task 10 ACC(N) I am trying the following code:

VAL 0;
WHILE 1 {
  T IN;
  IF T {
    VAL T;
  }
  OUT VAL;
  DOWN 1;
}

When I step through the code I can see VAL being set to the appropriate last-non-zero input, but `OUT VAL` always outputs zero. This isn't a "troubleshoot my solution" post, although I'd welcome that. I am including this program to help describe the crash.

If I run this program at normal or fast forward speed, it simply outputs all zeros and then fails with "OUTPUTS ARE NOT CORRECT". However, if I hit some pattern of F1 F2 F3 ESC (sorry it's tedious for me to test and reproduce exact patterns, but I think F1 F2 F2 F2 F2 F2 F2 F3 ESC will do it) then the interface shows me a weird state. I'm not running the program and the in/out cursor isn't moving, but the variables column keeps updating for a while until before it stops. At that point if I hit F1 F2 F2 to try to step through my program from the beginning I get this crash message:

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object oCodeRead:
Variable Index [64] out of range [64] - 4.100082(100082,64)############################################################################################
gml_Script_find_value (line 13)
gml_Object_oCodeRead_Step_0 (line 418)

PS: much smaller bug report: that second ### in the error output should probably have a newline before it.

Done! Also picked up 1-DC

Because it was developed as a game jam game and most games here are free.

scoreboard scrolling background has a one pixel glitch near the top of the screen

Love the game. Wanted to play in a console, so I wrote a replacement interface wrapper to use your game logic scripts. https://github.com/sparr/IABPG.lua

Replace "game" with "lessons" / "tutorials" / "challenges"?

When I hover over the tile I am choosing to place, I'd love to see a little popup tooltip telling me the score bonuses and penalties that apply to it. I find them hard to remember once there are more than a handful of types.

I can't find the tutorial. There's an option to show the tutorial button, which was on by default and I've toggled, but I can't find the button. Where should it be?

Are you comparing a 32kB Pico8 game with a 1200000kB Nintendo Switch game?
And are you unaware that Celeste Classic is the original that Celeste was based on?

The discord link on the game description is invalid or expired.

1000-BIT community · Created a new topic Paypal only

For some reason I can't pay with a debit or credit card through itch.io for this game, just Paypal. Not a problem with other games, maybe something about the author's account? If not for this restriction, I'd buy the game.

Do you have any plans for a printed/paper version of this game?

Great game. I wonder how much more complexity could be introduced by allowing changing boys at save points...

There seem to be a lot of games in https://itch.io/games/accessibility-blind that are not at all playable by blind people. It would be nice to see a little more curation of the Accessibility categories.

Why is this game in the Accessibility: Blind Friendly category?

I had to manually install the 32bit versions of libxcursor and libxrandr to get the game to launch instead of exiting with code 127.

sudo apt install libxcursor1:i386 libxrandr2:i386

Could you maybe post a screenshot with a few annotations and suggested courses of action?

I just can't wrap my head around how to play this game. A bit more explanation would be very welcome.

Already purchased because I purchase ever programming game, even if I can only play it on the rare times I have a Windows computer available.

Title says it all.

I notice no one above suggested Patreon. Maybe get a bunch of people to pledge $1/mo or similar for early access to updates during development?

Seems to run fine under Wine

Fix from tomtl on the Rogue Temple forums, apply this style to the canvas element:

transform: scale(0.5);
transform-origin: top;

Also eager for a mac version. Sad to report that although the game launches in wine, only the music plays, otherwise just a black screen :(

On Mac I can get past the title screen but the game font is garbled. Maybe both problems have the same cause, something unicode-y where it shouldn't be?

(1 edit)

Seems like this is because the canvas is much wider/taller (2400x1600) than the iframe containing it (1200x800)

I can only see part of the game, maybe the middle half of the screen. Same in fullscreen. Chrome on OSX. The intro screen and introductory text/choices are cut off on all four sides. in the game proper, I can't see the whole starting area, mostly cut off on the bottom.

mac (or linux) howto:

download muxrl source from github

download libtcod source from https://github.com/mboersma/libtcod.gi

`make -f makefiles/makefile-osx release` (or -linux) from the libtcod directory, which may require installing some build dependencies

copy libtcod/python/libtcod.py to the muxrl directory

copy libtcod/*.dylib (or *.so for linux) to the muxrl directory

copy libtcod/data/fonts/arial10x10.png to the muxrl directory

`python main.py` which may require installing some python dependencies

play!

(1 edit)

To play on Mac:

download source from github

install and launch godot gui: https://godotengine.org/download/osx

import project.godot file

run

A bit more guidance on what the icons/numbers mean would be really helpful.