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Hi, Mike! You need to instantiate the scene first and then add it to the tree.  It should be something like:

func spawn_ghost():
    var ghost_instance = ghost.instantiate()
    add_child(ghost_instance)

Also, note that you're using add_child($"."), and the dot notation is used to reference the node attached to the script, it's like 'self'. In this case, the dot is making reference to de node with ghosts_spawn.gd attached to it.

Hope I helped!

That helps, but with the amount of time left and my limited knowledge of Godot I decided to leave the Jam already. I have more to learn but who knows, I might join the next Godot Wild Jam.