My second devlog
MikeS
Creator of
Recent community posts
I wanted to add music but it wasn't working for some unknown reason. As for everything else I have no idea what's going on. The game should go on until the player dies.
As for my getting the fullscreen to work, I think all you have to go to your Games properties and under "Resolution and Rendering" look for the "Game Resolution resize mode" dropdown, and choose "No changes to the game size".
Thanks for your feedback, I'll probably fix the bugs after the jam is over.
Hello! This is my first time making a Roguelike so I'm kinda learning as I go. My idea is an FPS Roguelike where when you kill an enemy, you get that enemy's power. I still have a lot of work to do but here's what I got done so far.
- Player movement
- 2 Enemy types
- Started on room randomization
- Shooting and Power Stealing
- Other boring stuff
As for the engine, I'm using GDevelop with a 3D Extension because I know more about GDevelop than Unity at the moment.
Anyway, that's all for day 1 of Development. I hope I can get this done in 7 days. Wish me luck!
I've never made an FPS before and I've been slowly learning Unity and Play Maker. I think I'll make a game similar to Gone Home or Dear Esther. I am not looking for a team because I'm the kind of guy who likes to do stuff on their own. As the title says, This will be my first FPS game. Wish me luck!
Hello again, I've made some changes to my game and finally gave it the name "PakPok" What does it mean? I have no idea, it's just something random I came up with. The game is now a level-based top-down shooter where you start at the bottom of the level and you have to make it to the top, defeat the boss and continue. I'm also adding Xbox One Controller support.
Right now I have to do some level design and make more enemies and the bosses.
Here are some more screenshots of my game so far
I started a bit late with this Jam, but I least I got something working. My game is an "All against one, how long can you last? type of game." Here is what I got done:
- Player movement,
- Player main attack,
- Enemy targeting player,
- Some sound effects and some placeholder music.
What I still need to do:
- Make the background
- Add more enemy types
- Adjust enemy spawn rates.
- Some other stuff that I can't think of at the moment.
Anyway, as of writing this post, it's just about midnight. I'll leave you with a screenshot of my game so far.
It's done. My game is done. I couldn't get the audio working. It's a short game, but it has two endings. I can't wait to see your feedback! https://mikes.itch.io/i-am-you