Interesting concept, I like the idea! Similar to the poster before me, I got stuck in level 3 and gave up after a number of re-tries, because of the harsh permadeath punishment. I understand that you added permadeath for the jam requirement, but I too think that it would be better without. Especially because this is a stealth game that rewards patience! A killing animation would really help to make people understand that the mage was successfully killed.
My favourite thing was that the wizards seem to move to the beat! I think the concept has a lot of potential for a stealth game, well done!
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Thank you for the constructive criticism! You're absolutely right that an attack animation would better communicate to the player what exactly happened. I think a lot of improvements can be made generally I'm the art department. Specifically with player interactables.
We're planning two update cycles and hope you'll give the updates a try. They will include new mechanics and features that I believe will address your thoughts.
My co-creator, Nixter, made the music. Funny enough, he made the track after I had done the wizard animation so he'll have to say whether or not that beat was intentional!