I am always amazed and humbled when I discover other creative people finding inspiration in my games! I'm really happy that I could help spark your own development adventure!
The demo is very promising and you're making some really creative use of the SRPG engine, I've never seen anything like it! There are some rough patches, but I can also see many of the advantages you'll have in using a strategy game core.
I'm impressed by the original soundtrack. Music is the one thing that's out of my own creative reach, so it's always cool to hear original compositions.
A few things to consider:
- It will be very important to keep the maps small and offer more positioning options for the protagonist. Even the tiny demo maps feel a little big for the gameplay mechanics. Not consuming a move on giving orders or using items could help. Ending the turn after moving could also help save an extra button press, since you never control more than one unit at a time.
- Some additional clarity regarding which ways characters can interact with the world will reduce players needing to send various companions to different places and check what happens each time. Since the enemies cannot pose a threat beyond a time investment of beating them, it may be good reduce their max hp or give retaliation attacks to your companions.
- Making the maps end automatically when the victory conditions are met (even if they change) would be good. I spent a while trying to figure out what needs to be done on the first map after getting the 4 dew drops and in the alpha wolf map.
- I like that the save option is available at all times, but a load button would also be good to have in the same place.
After reading your dev logs, it's clear that this has already been a very big project to work on. I wish for your strength and fortune to see it through and make it into everything you want it to be!