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I am always amazed and humbled when I discover other creative people finding inspiration in my games! I'm really happy that I could help spark your own development adventure!

The demo is very promising and you're making some really creative use of the SRPG engine, I've never seen anything like it! There are some rough patches, but I can also see many of the advantages you'll have in using a strategy game core.

I'm impressed by the original soundtrack. Music is the one thing that's out of my own creative reach, so it's always cool to hear original compositions.

A few things to consider:

  • It will be very important to keep the maps small and offer more positioning options for the protagonist. Even the tiny demo maps feel a little big for the gameplay mechanics. Not consuming a move on giving orders or using items could help. Ending the turn after moving could also help save an extra button press, since you never control more than one unit at a time.
  • Some additional clarity regarding which ways characters can interact with the world will reduce players needing to send various companions to different places and check what happens each time. Since the enemies cannot pose a threat beyond a time investment of beating them, it may be good reduce their max hp or give retaliation attacks to your companions.
  • Making the maps end automatically when the victory conditions are met (even if they change) would be good. I spent a while trying to figure out what needs to be done on the first map after getting the 4 dew drops and in the alpha wolf map.
  • I like that the save option is available at all times, but a load button would also be good to have in the same place.

After reading your dev logs, it's clear that this has already been a very big project to work on. I wish for your strength and fortune to see it through and make it into everything you want it to be!

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I'm really thrilled to see your feedback on my project! Your game "Summer Sweepers" has been a great source of inspiration for me, so hearing your thoughts on my demo is incredibly motivating.

Thank you so much for taking the time to play the demo and for providing such detailed and helpful feedback. Your comments on the map size, interaction clarity, and enemy balancing are very insightful. I’ll be sure to work on these areas to improve the gameplay experience. The suggestion about adding a load button alongside the save option is a solid one, and I’ll make sure to include that in the updates!

I’m also glad that you appreciated the original soundtrack. Music is something I love, and it's reassuring to know that it added to the game experience.

Your encouragement means a lot to me, and I’m excited to continue refining NTR:BSS. I hope to make it something that reflects the passion and effort put into it. Your feedback is a valuable part of that process, and I’m eager to implement your suggestions. It’s a big project, but encouragement like yours gives me the fuel to keep pushing forward.

I'm glad I could help! You have set up a good foundation and I'm excited to see the project grow as you move forward! I will try to play some of your future updates when I can, and I will definitely play the final game when everything is finished!