The game lets you bonds with the girls but talking to them in each quest. You have to talk to them once (you will see unique dialogue) and complete that quest. In Ramaluq, you can buy certain items to raise Ferra’s bond as well.
SLGallery
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“Pregnancy” is one of several “unfamiliar kink”. All dialogues and scenes in this game are based on our familiarity with certain kinks and theme. If we (the devs) are unfamiliar, or uncomfortable with any particular kinks, we can these kinks “unfamiliar”. Rather than writing half-ass dialogues on the kinks, we don’t incorporate them into the game entirely until we figure out how to develop cohesive dialogues.
For the female party member, yes. They will wander on their own. You can order them to go to places or attack enemies. For Kota, he has his own lust mechanics which increase every turn. If it reaches a threshold, he will start pursuing the closest available female party member. So your job is to find your own solution to complete each quest. You can order every party member to keep them occupied. You can let them do their own "things". Or you can try to finish the quest yourself but occasionally interrupt Kota's misdemeanor.
This link explains it well in Japanese. For short, it stands for "Boku ga Saki ni Suk datta no ni" , which loosely translates to "Even though I loved her first". BSS is basically the theme of the canonical storyline. It isn’t conventional but I always think of this game as a subgenre of BSS called “silly friend’s BSS“ where the antagonist is just a simple nincompoop.
Nestor will never be in any relationship toward the very end of the game. So there is no “netorase” is this game. However, a hint of netorase is in the game when Ferra reciprocated his feelings but the player insists on letting her “go wild” with Kota. It can’t be called Netorase since Ferra does not belong to Nestor to begin with. But it’s debatable.
Thank you for your ideas. As mentioned, the suggested changes would significantly deviate from the core principles and mechanics of our current game. At this stage, incorporating such changes is not feasible.
I have already integrated numerous suggestions from our supporters who have “played” the game, ensuring that their feedback aligns with our vision and keeps the game cohesive.
In terms of game dev and resource that I have, your suggestion is suitable for another game: prequel, sequel, or even its own game.I appreciate your understanding and interest.
No words can describe how excited and grateful I am to read your feedback. It means a lot to me. I'm so glad you feel positive about the game. All this time, I've been focusing a bit too much on the content, but not really the gameplay. Your suggestion has helped me learn about game development a lot. I'll try my best to address the various issues that you pointed out.
Unfortunately, implementing many of these suggestions will require delving into JavaScript programming within SRPG Studio, which I have zero knowledge about. There are two possible options: I could teach myself Javascript and in-depth SRPG studio engine, or transition the game to Godot or Unity to have more flexibility in tweaking game mechanics.
Regardless, I'll keep working on it. Thanks again for amazing feedback. :D
I believe that was my Discord ID. The following link is the game's Discord server.
https://discord.gg/MYcU43Sh2b
I'm really thrilled to see your feedback on my project! Your game "Summer Sweepers" has been a great source of inspiration for me, so hearing your thoughts on my demo is incredibly motivating.
Thank you so much for taking the time to play the demo and for providing such detailed and helpful feedback. Your comments on the map size, interaction clarity, and enemy balancing are very insightful. I’ll be sure to work on these areas to improve the gameplay experience. The suggestion about adding a load button alongside the save option is a solid one, and I’ll make sure to include that in the updates!
I’m also glad that you appreciated the original soundtrack. Music is something I love, and it's reassuring to know that it added to the game experience.
Your encouragement means a lot to me, and I’m excited to continue refining NTR:BSS. I hope to make it something that reflects the passion and effort put into it. Your feedback is a valuable part of that process, and I’m eager to implement your suggestions. It’s a big project, but encouragement like yours gives me the fuel to keep pushing forward.