Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Deleted post

Thanks, I might add:

* The "Q+" scheme is from someone saying the controls had too many buttons, so I tried to streamline it and even used the PS1 version of Oddworld Abe's Oddysee as a bit of reference. This also lead to the speech balloons from the Player.

* There are indeed limitations (And also how the game ended up being structured behind-the-scenes) that lead to certain design choises.

* Originally, sprites had a bit more detail and thinner lines but I made them different.

* Part of why visuals are weird is because of something resolution related I stumbled upon and can't seem to fix it, so I sort of gave up.

* Things meant to be solid (Like platforms) or interactable (Like switches and NPC's) have black outlines while decorative stuff either has different colors or a lighter shade of black/gray as outline colors.

* But at some point, I could redo some visuals if I figure out how.