Viewing post in Project Nortubel (Still WIP) jam comments
Thanks, I might add:
* The "Q+" scheme is from someone saying the controls had too many buttons, so I tried to streamline it and even used the PS1 version of Oddworld Abe's Oddysee as a bit of reference. This also lead to the speech balloons from the Player.
* There are indeed limitations (And also how the game ended up being structured behind-the-scenes) that lead to certain design choises.
* Originally, sprites had a bit more detail and thinner lines but I made them different.
* Part of why visuals are weird is because of something resolution related I stumbled upon and can't seem to fix it, so I sort of gave up.
* Things meant to be solid (Like platforms) or interactable (Like switches and NPC's) have black outlines while decorative stuff either has different colors or a lighter shade of black/gray as outline colors.
* But at some point, I could redo some visuals if I figure out how.