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(+1)

Thank you so much for your honest feedback. Indeed the aiming is a little bit off, it has been corrected after the jam but not updated yet. I'm the first one sad of the lack of sound and music, but 48 hours is tight, it will sure be added after the jam. Sorry for not being clear in the game about two points: 

  • You can use your arm to climb, which give you the ability to reach the highest level. Even with that, the jump is still not that high, you're right, I'll make sure to correct that.
  • The fail-state: There is no health system, you have to keep the room safe but you're not losing any kind of "life points". It's normal to lose if there are too many monsters entering the room. I might introduce some back-story to give an explanation to why it's working like that, but it's totally intentional.

This post-jam patch will make this game better and it will be in part thanks to honest and detailed feedback like that. Thanks and, have a nice day ;)

(+1)

I'm always honest with my feedback, even if it means that I have to tell somebody that his game is shit. But I try to be as nice as possible, because I know that he/she was putting lots of work into it.

Really curious to see the post jam version ;)