Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

So I was putting together a tutorial for the game with 10 minutes left and wanted there to be an image of a player on the screen. So I just tried putting a player object into the scene (instead of making a new object that was just a sprite) and somehow it worked. It actually turned out really well because the player can actually move around and figure out the controls before going into the game.

Play the game:

https://itch.io/jam/gmtk-2019/rate/463308

That's such an 'everything worked better than expected' moment.

I feel like if I did that the player object would find some way to die on the menu screen and crash the game...

Incidentally, there's an interesting thing that happens in  your game with the first boss where his attack patterns almost have a musical rhythm to them, especially the <blue target place > rush to blue target> . 

Not sure if you intended that or if it was a happy accident, but it might be a cool thing to lean into if you end up working on the game further!