Interesting survival / resource harvesting idea. Is it just me or is trying to build a third harvester buoy a death sentence? I kept dying within a day of building it no matter how hard I raced between them to collect every precious water drop. Don’t let that undersell how much I appreciated the 90s High Seas Pirate game vibes of this though!
Viewing post in Fish n Farm - Godot Wild 62 Edition jam comments
I found the issue and why it is hard. I am determining the time it takes to loot by how fast Godot can process the filling of the progress bar. I tested on a powerful machine that fills it much faster than my streaming machine I use on twitch. When I was showing my game at the end of my stream.. I could not believe how long it took so I found the code. I should have used a Timer Node instead.
Thanks for trying Gifthammer! I am sorry about the coding/design error!