Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I found the issue and why it is hard. I am determining the time it takes to loot by how fast Godot can process the filling of the progress bar. I tested on a powerful machine that fills it much faster than my streaming machine I use on twitch. When I was showing my game at the end of my stream.. I could not believe how long it took so I found the code. I should have used a Timer Node instead.

Thanks for trying Gifthammer! I am sorry about the coding/design error!

(+2)

Ohhhh, fascinating! Oh well, this is the perfect space to discover those sorts of bugs!