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(+2)

It was fun but there was a bug where around half of the fields were considered occupied, despite being empty. I was pretty far in so I didn't dare restart the game. That hampered my progress a bit. I think a bit more active HUD like the amount of actions left (and not just when looking at a field), maybe current inventory of seeds and clearer differentiation between the growth stages could help smooth things out further. It took a bit until I understood what to do, but once everything clicked it was great fun!

Thank you for playing!

Ah, that occupied fields bug confuses me a little bit, as I noticed it myself on last day, and I thought I fixed it, but apparently not... need to investigate what causes it.

I went for a minimal HUD as a stylistic choice, but yeah maybe I need to add a button that shows all useful stuff at once?

(+1)

Yeah, I think something like a "show overlay/concentrate" button, which shows the remaining actions and the current status of each field might be nice. That way you can keep everything minimal 90% of the time. The issue with the way the action points were shown was that they were above the fields, so it seemed to me that they showed something field specific (like growth status). It took me a bit to realize that they were supposed to be my remaining actions. It's obvious in hindsight, but things like that were the reason I walked around a bit blindly for the first 15 minutes.

As said though, once I understood how it worked it was a lot of fun!