cool game! my first impression of the glitch effect was that it crashed my game, but quickly realized it was the aesthetic. The only drawn back I would say to using the effect is that it triggers a negative emotion in the same way playing default alarm sound on an iphone. It immediate brings up the annoying emotions of waking up early, kind of a similar thing here. That might just be me though, so if people like it stick with it!
The controls to me felt floaty. You have a long start up on the acceleration time which seems at odds with the game design. You want players venturing into uncharted territory, there will be decision on which way to go, but with this acceleration its a death sentence to consider direction. Also on a side note, its labeled as a "rogue like", but at least as far as I got I didn't find the randomness (could definitely be there), instead I'm playing the opening over and over.
Also with the parry system it again feels at odds with the game design. A parry is typically about nailing a timing, which means slowing down and being more methodical. Instead I found myself barreling through enemies. I understand there is a bonus time granted for parries, but as an outsider trying the game I'm immediately dying to the timer more than any enemy, so slowing down to parry feels incorrect.
hope this doesn't come across too negative, just trying to give constructive feedback!
super cool idea!