I admire people who ventured to develop a story-driven game like this. It's hard to make this kind of games enjoyable in 48 hours, nevertheless, you managed to do it. Well done!
The only problem I had was the starting text which didn't want to disappear for a considering amount of time.
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Hi, we're glad to like it :) thanks for the feedback.
We did plan on making a proper tutorial, maybe with a small separate room, but we lacked the time to so it ended up being a fat wall of text :'( and we can't have it disappear on a timer, because it's a bad practice that penalizes slow readers, so it disappears when you fetch the light bulb. But that's also not optimal because since it's a fat wall of text people expect the controls to be deactivated and don't start moving