thanks, the idea with the upgrade system was to bring an element of timing to the one button , but the main issue is that the fish is falling way too slowly at the beginning, I had a friend which playtested the game yesterday and got to 31 fish, since they constantly get faster upgrading become less and less time consuming yet way harder to get the one you want
I planned on making a more polished version which will rebalance the game (has we were short on time to playtest) and polished up the game while also making the upgrade system more obvious and making it faster