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(2 edits)

The concept/story is very compelling; every time I hit a dead end I was disappointed that it didn't continue further.  But as you've probably noticed by now, trying to have every single choice lead to a completely different path quickly becomes untenable, since the number of dead ends grows exponentially.

You currently have a lot of endings that are "stalled due to similarity with other paths"; I think that's a good sign that you could have them merge back together (with small differences tracked by variables, e.g. maybe a confrontation takes place in a different location), which would help keep the scope manageable.  But for a "first real attempt at an IF game" I'm actually pretty impressed at the amount of content you got done.

Hello! Sorry for the super late reply on this. Thank you for taking the time to play and comment! It makes me really happy even this attempt was compelling and interesting. But yes, it was a very solid lesson in how perpetually branching endings become awful to manage ...

I think if I try again I would definitely merge the paths as you suggested. I'd have to look into how to do that with Ink, or else change engines to... Twine maybe.... 

Appreciate the feedback!