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(2 edits) (+2)

I am sorry, but the level design of this game is just awful. It's so bad, that all the charm and the vibe the game gives off initially is just getting absolutely DESTROYED by the this oatmeal of pixels, which A)gets the character stuck CONSTANTLY (and I mean, to the point, where you have to restart the game sometimes), B) Makes you pray that you won't get teleported to a random location and get stuck in the mush of pixels again C)Confuses and frustrates you to the point, where you just want the level to end. 

Essentially, the gameplay is running inside unnecessary-confusing, messy mazes, while trying to avoid frustrating, annoying and unfair enemies. Finishing those 6 scenarios of this game was truly grueling and for all the wrong reasons.

I'm sorry, if that sounds harsh, I just got really frustrated bc of how many attempts your game required to beat it because of it's level design. The overall atmosphere and the premise still rock. Improvments in level design, gameplay, variety of sound design, background music and (optionally) artstyle will only make wonders for your future projects. I wouldn't have cared to write such a detailed review, if your game was bad. It's actually pretty decent and unique, but the level design ruins it, imo.

(+1)

It's definitely true X) 

I wouldn't even call this "level design", I just mashed together a bunch of images to make the levels :p

Oh, yeah? I was at the verge of punching through my laptop's screen, when navigating those XD 

Do you, by any chance, still have those pictures, which you converted into maps for the game? I would really like to look at them.

I don't think I have them, I was kinda using the same paint file repeatedly X)