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(+1)

Highly recommend ! Strategic and intense.  Well balances, but should encourage the player to use more of the body fields. With some tweaks to framing and art it would be visually more clear that the body is being farmed.

(+1)

Thanks for taking the time to check this out! 

About encouraging more use of the fields, did you use very few of them in the start of the game, and then more later? 

And yea the art, I can totally see that. Maybe something a lil more gorey with the plants actually growing into the body could work? So parts of the organs would show and stuff? 

Maybe a system where the tile / body actually gets damaged after a bloodbell has been harvested could solve both those. The player would have to use different tiles, since the ones used already had to heal, and it would look way more like it really was in it. 

Thanks a ton for the feedback!

(+1)

I stayed on about 6 fields most of the time, in the next play through I would be more bold.

Overall I loved the art. Adding fingers to the hands or more details in a slightly higher resolution pixel style would for sure enable more gorey details. Eliminated body parts could be "ripped"off/decompose/ turn to barren bones.  I´d be happy support you, if you need an artist.
Tile use for the blood parts would increase difficulty. If the game becomes longer it could be balanced with regeneration while moss covers it.

(+1)

Good points, I'll keep it in mind if I make a post jam version. Same with your offer! 

Again, thanks for trying the game, and for giving feedback as well :3

Hi! I wrote a post mortem for the game, reflecting a bit about how things went. It's avaliable on the games page :3