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(+1)

The combat system regarding the skills is not clear.  When do I use which skill for what monster ? Indications on type / effectiveness would increase the strategy.  Music and art are ok.

Thanks for the feedback, yeah I unfortunatly ran out of time to implement it well, the idea was for the player to sort of figure it out by testing different cards, and combos to see what they do, the original idea being that the protag didn't know what they did kinda thing, but yeah, I really needed to communicate that better