Thanks ^^ Yeah I would have liked to have spent a little more time, was a little too ambitious in planning the mechanics out, and then in the time I had to implement them I had to dial them back a lot.
SatsumaBeemo
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Very creepy, I think I got lost, but the idea is solid, the voice and the audio were really great had some moments that were very creepy, I dunno how i feel about the color change when nearing danger, I honestly feel on the one hand it would have been more frightening with sound alone, but on the other hand i got more disorientated cause i just sorta reactively moved away from the red without thinking
Game only seems to work sometimes, game hangs on the first room, i reloaded it multiple times till it worked, I like the design and the idea, but when I got it working I just ended up holding one direction. and got pretty far. I did eventually die and then when it reloaded it broke again. Neat idea and I will always apricate retro graphics and Zelda dungeon designs.
Thanks for the feedback, yeah I unfortunatly ran out of time to implement it well, the idea was for the player to sort of figure it out by testing different cards, and combos to see what they do, the original idea being that the protag didn't know what they did kinda thing, but yeah, I really needed to communicate that better
With such limited time I decided to use GBStudio for the jam, plus I associate the GB with comfy times ^^ I had originally intended to make the game less linear, but ended up with only half a day free to make it this weekend so just decided to just simplify it as much as I could. Glad you had fun with it ^^