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(1 edit)

Having the character be a young child is a great way to realistically limit how the player can move, which enhances the feeling of being helpless! I also liked that it changes the perspective on the world as you are about half the size as you are in average games. By far the best part for me was the sound design, it really conveyed a sense of dread. My only suggestion would be to maybe mark each floor with a level (floor 3, floor 4, etc) , as it took me a while to realize that there were 3 (I think). Overall, great entry!