GG all!
PineconeStudio
Creator of
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Thank you very much for the kind words! We're glad you liked the art and the creepy vibes of the game! Sorry that you got stuck a few times though, we sadly didn't have time to playtest much and implemented a few things last second which probably broke some stuff, if we had more time we would've polished the experience more! We hope it wasn't too frustrating and was still enjoyable nonetheless!
This was a very nice twist on the biking simulator genre, and I particularly appreciated the fact that there is a tutorial at the beginning, you don't often see that in a game jam. However, I'd recommend not having the tutorial play between each attempt, or to implement a skip function. This being a game jam, time is short though, so great job with what little time was available!
Very well-put together game, I really enjoyed it! The puzzles were simple enough, and I appreciate that you had it so that the enemy AI made it so that you could always move forward instead of sometimes having it stuck somewhere you needed to go! My minor comment would be to maybe have the background music a bit less intense, it gave me the impression I was a secret agent escaping a facility instead of a scared child. Overall, a great entry.
It might be that you haven't pressed space to clear the dialogue window when the game starts! Sorry about that, the UI isn't entirely clear -- we should've made it so that the character isn't animated while a dialogue window is up to avoid this type of confusion. Let us know how you feel about the game if you give it another shot!
I really liked the intro cutscene, it's not something you often see in game jams. Great job with the SFX and the controls as well. Something you might want to try and improve is the enemy AI as it often seemed to get stuck (at least when it was chasing me), but other than that, the experience was very tense. Fantastic entry!
This is quite a nice entry! It reminds me of house quite a bit and has a nice art style and good sounds! I really liked the chicken guy design! I think my only little problem with the game is that it's too easy to die without having had any chance of surviving, like in the maze if you are unlucky and meet a dead end you can't do anything to save yourself. Other than that I think it's a really nice game!
A very nice and original approach to story-telling, I like it. And the art goes very well with the overall vibe of the game, as well as the SFX and soundtrack. I just wish there was a way to restart the game at set points instead of going back form the beginning when you reach a game over. Great entry overall.
Hey, I think you'd get more replied if you added a link to your game and also offered to review the game of people who review yours! Here's my team's submission, and I'll be sure to check and rate yours: https://itch.io/jam/scream-jam-2023/rate/2322649
Nice drawing game! Having an erase all button would've made it a bit less tedious having the manually erase the drawings, and having the drawings required become overtime more and more disturbing would've been a nice way to build some tension leading to the end! Good job as well on detecting when to let the player move to the next drawing, the logic must've been hard to implement! Nice little entry overall.
Well made game, and the sound design on Mr. Do What I Say is great! It was a bit too distorted at times to really understand what it was saying, I think that adding subtitles might be a good workaround to keep the distorted effect while improving clarity. It didn't take away from the game though as I could easily figure out what had to be done in the mini-games. Great entry overall!
Thanks for playing! If you're referring to the small doors that exist in the tunnels, they are used to hide from the monster, assuming it isn't already chasing you! The flashlight automatically turns off while you hide to visually indicate that you are hidden, and turns back on when you let go of space. Hope this helps!
Nice little entry! I think with more mechanics this could be a fun idea for a puzzle game! I'd say this was a bit too easy, especially since you could make your whole route before opening up the way to your character and also because you could see the zombie heads poking from the top of the blocks in which they were hiding =P
I really liked the main character, he looked really nice! The ghosts where neat as well! I think there's an interesting concept of having to find the exit while hiding from ghosts but I had a hard time knowing where to go, it felt like I was aimlessly walking around. I think with more puzzles and more indications as to what to do this would've been better, but nice entry nonetheless!
Very solid entry and a great way to change up the FNAF formula! I particularly enjoyed the art direction and the intermissions between each gameplay segment, they really contributed to creating a sense of uneasiness and build some additional tension. My minor comment would be that I ended up mostly focusing on the gauges to determine what I should do, which eventually broke the tension that was built up through the great atmosphere. If there was a way to convey the information without incentivizing the player to focus on the gauges instead of what's happening around them, I think that's be great! Great job overall, I'm curious to see where this goes!
I really liked the design of the demon fused with the tree and the three hanging sacs containing a fetus, it was some really disturbing imagery! The audio design was neat as well, good job! One recommendation would be to have some sort of fog effect or to increase the render distance, having things spawn so close to me was a bit hard on my eyes. Overall a very solid entry, keep it up!
Very neat short game! As others have mentioned the art direction is a definite highlight, as well as how the setting changes over time. I think having it so that the player can move backwards between rooms instead of only forward would've been nice, but the reality of a game jam is that some features get cut! Overall a great entry!