"ComaX is a banger" - Thank you :-)
Yes, i think it was pretty lucky, that it runned without problems in browser and that Godot even exported it automatically so that it's playable on touchscreens.
I agree, it's sad that you easily can miss great games because of that "lazyness", and people often get not the deserved feedback, just because it runs not in browser. When you e.g. consider "Making Friends, that one looks fantastic. But it has only 4 rates, Main reason is probably because it has 800MB, what would probably never run in browser...
But not sure, how this could be avoided.