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(+1)

Great little concept and cool setting.  

The zoomed out camera is great for showing where the dragon is at all times, but hard to see what the player character is doing. Would be excited to see how this is addressed - possible approaches would be to make the character stand out more (either bright colors or some UI helpers) or switch up the camera so that the player is more the focus, and adding an event camera whenever the dragon makes a move - a picture in picture approach could avoid taking the focus away from the player.