Play mini-metroidvania
MICROVANIA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #225 | 4.071 | 4.071 |
Design | #296 | 3.901 | 3.901 |
Originality | #346 | 4.074 | 4.074 |
Adherence to the Theme | #377 | 4.238 | 4.238 |
Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a game with a lot of potench'! I loved how easy it was to navigate the castle with it all being on-screen.
My main critique is with the death system and not having checkpoints - the opening moments of the game are a bit tedious. Related to that, it's really hard to tell which rooms are going to be affected by the dragon's breath - I would rather see the dragon only affect the room it's in front of, or for the rooms to light up with an effect before they become a very uncomfortable temperature.
Very nice concept and execution, congrats to the whole team!
I love the overall atmosphere and the game presentation (mechanic wise and graphically too). It's just a little hard to move around the castle because a few things is quite hard to see, a highlight/glowing on points of interest upon mouse over would help in this regardings. Also, returning to the starting upon every death was a bit too much imho, it coulse use some checkpoints.
I really enjoyed the game. The graphics were amazing and the soundtrack was quite appropriate. My only main concern was the lighting, but that has already been addresses and is being worked on. As long as I remember, I will come back in a few weeks and give it another try.
Thanks so much! We'll be releasing an updated build in a week or so!
It addresses the lighting and a bunch of other things! :D
I think the game is really wonderful, I definitely fell victim to the dragon more times than I’d like to admit. But the trial by error style of learning the gameplay made it fun and exhilarating in an anxiety inducing way 😂 it was cleverly designed, and I love how the storytelling is subtle and integrated into the aesthetic and level design. Well done!
Thanks for noticing the narrative! We're working on the game still, and I'm trying to find more ways to push the ideas further with level design! <3 Thanks for playing! ^_^
It was hard for me to find my way around the castle, lot of the areas were poorly lit and I did not know where to go or what to do for the most part. The art and animations are really good but thats not what the jam is about.
^_^ We've continued working on the game and we've vastly improved the lighting and giving the player a sense of direction!
I hope you come back to this in a week or two and check out our updates!
Will definitely check it out, do you have a twitter?
Very interesting! It was super laggy at first since I accidentally picked the ultra high graphics quality. I'm glad I changed that. It's a really cool idea. You might want to look at an orthographic camera or some other way to improve visibility in the rooms are near the edges of the screen.
We've continued working on this and we've given the camera a very slight rotation according to the player's location to help keep everything focused and detailed! If you check out the project next week, I think you'll be happy with the updates! <3 Thanks for playing!
This one was good, but I didn't always know where to go.
loved it....so many secrets to explore. id love fornyou to take more time and really build out this game. ripe for lore and hunting for secrets! unbelievable you got it done in 48 hours!!
Your idea of shrinking a metroidvania to one screen feels amazing. I usually dislike to backtrack and seek out secrets on the typically vast maps of this genre, so for me it was like a refreshment. Due to its limited scope, the backtracking never felt tedious and I was more encouraged to look out for the secret gems.
From negatives I can only point out that with every death my character became more and more hidden in the textures. Nonetheless, it is a small technical problem that, I am sure, you will be able to fix.
An amazing game, I've enjoyed it through! The graphics are awesome, and both the soundtrack and the font kinda fits medieval theme. Great job!
such a unique and awesome game! The designers really put some thought and love into this!
Super fun lil game! Pretty neat that this was made in only 48 hours. Call me impressed!
Looks very nice! Good job
Glad that this genre was transistionend well for this jam. The lighting is really my only main gripe of the game. Otherwise, it was fun to play through and attempt to figure out.
Wow, this game is really fun! And hard...
One thing, though: I find it really hard to see my character, which is especially a problem for the trickier segments. The controls also felt a bit stilted and awkward, and could be improved greatly.
Additionally, I think the "only one life" is a bit annoying; I know it goes with the theme, but I think the "only one level" is enough (I got frustrated after dying a lot and just quit).
All in all, though, this is a fantastic entry! Excited to see what you'll make next. :)
Awesome art style and gameplay! I really like the idea, and I think that it's great for a metroidvaina!
Nice work!
I loved the dragon! He made the game really stressful. It was kind of difficult to understand what was going on but I guess that was the point. Overall it was pretty fun to play!