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(+1)

Wow... 

The scariest game I've played through in this jam so far!

I was enchanted by the stunning art, incredible voice acting and the story. The dialogue was written authentically which makes this visual novel a real gem, and the lore was very gripping. I do hope the whole team is very proud of this strong submission to the Spooktober jam.

My only suggestion would be to consider the accessibility of the game, and perhaps have an option for turning off any flashing images/lights. Unfortunately this can prevent me from being able to play some games, or complete them.

I also want to say that I loved how detailed your game page is. It describes and advertises the game beautifully.

I am now going to get a hot chocolate and hide under a blanket for a bit :)!

All the best,

Ocelot

(+1)

That means a lot! Thank you so much for checking it out :3 I can never tell whether anything horror-related that I make is actually scary or not because I consume so much horror that I’m kind of immune to it myself >.< haha. 

I sure hope the team is proud of what we managed to put together too :3 I’m certainly proud of them even if I can’t quite find it in me to be proud of myself and my parts in it! I certainly couldn’t have brought the idea to life without such a wonderful team!

That’s a very good point! I always feel somewhat helpless when it comes to accessibility in general with Naninovel/Unity having less easily available options for accessibility stuff >.< It’s one of the many things I’m envious of Ren’Py games for. I use Naninovel precisely because I’m not a programmer and have no desire to be, so adding anything into the actual options/settings menu of the games I create is something that’s far beyond my skill level, sadly :( I wouldn’t even have a clue how to begin. I can just about create new appearance for UI using art assets, but on the technical side of things, I’m hopeless.

As soon as I read what you said about having an option to turn off flashing images/lights, I started racking my brains to think of a way I might be able to achieve it in some form! The best I can think of is maybe to have a popup upon starting a new game that asks the player if they wish to turn flashing images on/off, then make a note of that preference so that when the script reaches a scene containing flashing images, it can switch to an alternate version of the scene minus the FX if a player has selected to turn them off.

The only problem with that is that if a player wanted to switch the setting mid-game, there would be no option to do that >.< They’d have to start a new game to access the setting again. I suppose that would still be better than not having the option at all though!

It’s definitely something I’ll keep in mind for future projects, so I really appreciate you bringing it up :3

That means a lot about the page! All the art assets for the page were designed by our lead artist, LazyPolarBear :D I feared my description was pretty poor in comparison to her beautiful art x3 writing stuff for the page is something I always struggle with every time I try to release a new project, haha. I’m not very good at being concise >.< so summarising anything is a nightmare. I’m glad you think it advertises the project decently ^-^

Hope you had a tasty hot chocolate!! I also treated myself to one last night but put a cheeky shot of banoffee vodka in it to help soothe my sore throat x3 Thanks so much again for taking the time to check out the game and for leaving such a lovely comment :3