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Thanks for playing!

Performance is a really big concern for pygbag, but if your game is simple it might not be too bad. I had to do a bunch of performance optimizations to get this to work (notice how the download has a vignette effect on it, but the web version doesn’t). The audio might be finicky as well.

Thanks for your reply! On Chrome I had a smooth experience even with sounds in your game. The only weird sound that I’ve heard was when restarting the game after game over, but that’s not a bi issue most of all considering that’s a game jam entry and not a full blown commercial game made in years of work. I honestly found the idea/game design was very effective: it’s fun even if it’s a small game! Big thumbs up!

As for the optimization required for Pygbag, I’m planning to do a small pixel art platformer, nothing with too many objects the thing is I’m not an expert programmer, I’ve already done a small game in the past but optimization wasn’t something I’ve taken care of, since I was actually struggling with finishing the game in its basic/unoptimized form. Do you have any suggestions for basic optimization or topics I should study to learn where to optimize? In the end I don’t have a clue of which elements can represent the bottlenecks…

Thanks!!!