Thanks Brett! Your book has been a very valuable resource to learn DragonRuby. I've started following your book and ended up making a totally different game!
Shatzune
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I've loved the concept and also the execution. Ther physics of the shopping cart is just awesome. Pixel art is also very nice and the effect of the car vibrating is awesome. Overall I think the difficulty is well balanced. The only thing I would like to see as an improvement is the possibility to skip the cutscenes and non-game screens. Of course they are all very nice (words and images) but after multiple try you want to go directly in game. Very nice entry though! Looking forward to seeing more games from you in the future!
Nice concept and ideal music for the atmosphere. I like the hints that the game provides to the player to guess which clock is the right one. Perhaps improve logo and start game button so that they are less blurry because the game itself is way more polished than those. I would love to see it expanded to see more variety of clocks or even scenes! Thanks!
Very interesting! I like many things in this entry: responsive attacks, lore/starting cutscene, music. I think it deserves to be expanded. In that case you might want to fix the fact that it is possible to have the camera upside down. In any case I had strong Metal Gear Rising Revengeance vibes here so much love for this game. keep it up!
Gubby you are a game design expert! With simple graphics (even though the color palette is well chosen) you succeded in making an addictive game with a unique (at least for me) mechanic. I wish I have these skills! I see you are great at game design also from how you managed menus, game modes and funny in-game sentences. I have no suggestion for you except to keep it up!
Still can't beat the boss, tonight I have to try with a controller as suggested! I will get there. The lance mechanic is a great idea and both art style and music make you wanna play this game more and more. Do you plan to expand on this? I can easily see how addictive it becomes with more levels. Why do <i have to go to work now?!?! hahaha
Thanks for playing it and for your precious tips! Player feedback was something I’ve tried to implement during the game jam but it was a very buggy implementation and I ended up removing it until I understand how to properly do it. The engine is still new to me…Definitely on my to-do list.
Leaderboard is a cool idea for replayability and retro/arcade feel. I should look into that!
I will try to replicate the bug you mentioned to fix it. This is totally unexpected. :(
Finally I’m also an arrows guy more than wasd, so rest assured that my games will always have that ;)
Thanks!
hey Gubby, haven't thought about the piercing mechanic actually but it seems ton of fun! thanks for suggesting! as for the difficulty I've received contrasting feedback which confuses me on what to do. some people found it fair, others couldn't make it to the portal. i wanted it to be challenging but not unfair.