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Everything's working together to give a sense of creepiness - the growls/groans, the grey rooms with splashes of red, the little notes you find. Interracting with some objects becomes nervewracking when you know your brother's closeby and you can't flee in that moment. I really liked the lightning that'd illuminate the surroundings in a different colour. I lost the textbox at some point so couldn't keep going as it was no longer popping up when interracting. Neat spooky game!

Thanks! I think I figured out the reason for the bugginess (you can interact with notes multiple times, meaning you get a count of over 14 notes, which then...breaks the game, oops). But! Thank you! I actually had the lightning be more dramatic initially, but it turns out Unity WebGL does NOT like having more than 1 or 2 point lights active at once it turns out :D

ah ok that's why! Well nice work regardless.