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I'm reminded of the Blade Runner interrogation scene!  Was a good idea to have points in interview that direct player to look at the measurements; you're giving the player time to observe before they choose to continue on with the interview. I can see all three of these measures actually shifting (animated) during the whole interview, or just during the 'observation' phases.  I like the idea of these three measurements; if more's added to the game I can see a kind of practice run with them - like trying the test out on a known human or seeing readings of a known human's results. I tried both options at the end and Captain gave the same response which I found funny (I read it as 'this guy has no idea' which leans into a certain kind of personality). 

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Thx for the detailed feedback! I recently watched the old and new movie and wanted to test out some ideas and this Jam was perfect for that. With the measurements I could test how it would feel as a Player to make your decisions based on them. Too be honest with the little time that I had for this I chose to make it largely "irrelevant" in the sense that the game doesn't tell you which outcome is the "correct" one. Rather as a player you should get an idea for what it means to judge whether a human like being is actually human or might be an android and what the consequences of that decision are.