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A jam submission

SkinnerView game page

Submitted by SmallMiracles — 4 hours, 46 minutes before the deadline
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Skinner's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.2673.267
Overall#213.1333.133
Narration#222.9332.933
Originality#233.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was a really smart use of the theme - it was like Blade Runner meets Papers, Please. Great job!

Submitted

Really congratulations for the work <3

The idea of using the theme in this way is interesting, and the only question that comes to you is: will you continue to work on the project? <3

Submitted(+1)

Neat! The instruments reading mini-game was fun.
Was looking to "test" more than one subject and get some sort of score at the end (did I accuse someone wrongly?).

Submitted(+2)

I enjoyed this! Like others here, I enjoy Blade Runner and obviously get the reference. But the other thought I had was that this reminded me of playing LA Noire. As with that game, you're never quite 100% sure of your decision. That seems to be the point though, so I dig it!

- Samuel

Developer

Thanks! I'm glad you enjoyed that it doesn't tell you if your decision was wrong or correct because I got mixed feedback for that. Some players were annoyed by not being told what the "real" result was.

Submitted(+1)

As a Bladerunner fan, this was a lot of fun! I wish we could have had a bit more dialogue with the woman, but I feel like you conveyed the ideas you wanted to well.

Developer(+1)

Adding more interaction to the dialogue with the candidate was on my list but not enough time in the end. :)

Submitted(+1)

A nice interpretation of the Bladerunner scene, although I was left a little wanting (specifically of course as there was no telling which was which). My interpretation was that she was human, but psychopathic (she didn't care for the homeless person, and she was lying up the wazoo when she pretended to give a damn about the stuntman dying in her supposed work accident - also she was rich, and couldn't really fathom what it would be like working an honest day's job anyway). So good work on making you judge people ;)

Developer

Thanks for the detailed feedback on the character! :)

Submitted(+1)

Good use of the theme. My only suggestions would be to make it deviate more from blade runner and add some sounds to up the tension.  Like if I heard sounds that vaguely sounded like a variant getting terminated, I’d question my choices. And if that same sound was loudest at end if I chose to say it’s an android, I’d definitely feel like shit…or maybe not, because it’s vague and the player does t really know what the source of the sound is. 

I also liked the UI. Simple, worked well and easy to read. 

Developer

Thanks for playing! Sounds would've been a useful feature for sure. Not enough time ... but I'm just pleased to have finished and submitted the game to the jam.

Submitted (5 edits) (+1)

"Is this testing whether I'm a replicant or a lesbian, Mr Deckard?"

Seriously though, I think that line from Blade Runner (which you're clearly referencing, of course) hints at the problems with using a supposed "normal" baseline to decide who is or isn't worthy of scrutiny, which is a particularly relevant concern these days (because of the increasing use of potentially biased machine learning for these sorts of surveillance purposes).  Seems like your game pursues this idea further.  I like it, it's a good use of the interactive fiction medium to make the player consider a particular idea.

Developer(+1)

Thanks! After watching the movies recently I thought it would be an interesting game idea to challenge the player to decide what is and isn't human, what is a "normal" empathic response and so on ...

Submitted(+1)

I'm reminded of the Blade Runner interrogation scene!  Was a good idea to have points in interview that direct player to look at the measurements; you're giving the player time to observe before they choose to continue on with the interview. I can see all three of these measures actually shifting (animated) during the whole interview, or just during the 'observation' phases.  I like the idea of these three measurements; if more's added to the game I can see a kind of practice run with them - like trying the test out on a known human or seeing readings of a known human's results. I tried both options at the end and Captain gave the same response which I found funny (I read it as 'this guy has no idea' which leans into a certain kind of personality). 

Developer(+1)

Thx for the detailed feedback! I recently watched the old and new movie and wanted to test out some ideas and this Jam was perfect for that. With the measurements I could test how it would feel as a Player to make your decisions based on them. Too be honest with the little time that I had for this I chose to make it largely "irrelevant" in the sense that the game doesn't tell you which outcome is the "correct" one. Rather as a player you should get an idea for what it means to judge whether a human like being is actually human or might be an android and what the consequences of that decision are.

Submitted(+1)

i really felt like there was something hidden after it ended, especially with the "resign" option. and trying to put the pieces together with the game's title... i must have missed something. still, i wanted to know, which is good!

Developer

It's a prototype of some ideas I'm playing with. Don't think you've missed anything. The title is a reference to K's character in the new Blade Runner - the other Cops call him that (as an insult I think). 

Submitted(+1)

Cool piece, I think my only suggestion for it if you go back to it would be to maybe add some sort of looping lines for whenever you start a new game because the loop makes a lot of sense when you think about testing multiple individuals.

Developer

Thx for playing! With multiple individuals it would definitely require different kinds of lines. What do you mean by looping lines exactly?

Submitted

Looping lines might not be the phrase for it, I'm not sure what they would be called. But I mean new lines that could show up upon starting with your next candidate (clicking restart) like "you go on to the next candidate". Lines that don't show up on the first playthrough but show up on the next one, kind of making it flow a bit better. You don't have to do it or anything, I just wanted to give a possible suggestion if you ever feel like editing it further. I hope that makes sense?

Developer

Yes, makes a lot of sense, thanks!