This looks like a great first completed project. One thing I would recommend is considering balancing the randomness. It appears that the game ends after your third dropped apple however if two drop at the same time on different ends of the map. There's no way to get both and it shifts the reason the player lost from you aren't skilled enough to you aren't lucky enough.
Game Makers Toolkit has a really good video further explaining this with their "The Two Types of Random in Game Design"