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Apple Catch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #40 | 2.818 | 2.818 |
Audio | #65 | 2.364 | 2.364 |
Fun | #67 | 2.455 | 2.455 |
Theme | #72 | 3.091 | 3.091 |
Overall | #79 | 2.468 | 2.468 |
Graphics | #84 | 2.455 | 2.455 |
Controls | #89 | 2.091 | 2.091 |
Originality | #94 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.1.2
Wildcards Used
Autum/Falls
Game Description
An arcade game about falling apples
How does your game tie into the theme?
harves apples
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
joined 8 finished 1
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Comments
Simple and fun - high score 7900!
Thanks for submitting
Classic concept, simple enough. Do note, you can run offscreen.
This looks like a great first completed project. One thing I would recommend is considering balancing the randomness. It appears that the game ends after your third dropped apple however if two drop at the same time on different ends of the map. There's no way to get both and it shifts the reason the player lost from you aren't skilled enough to you aren't lucky enough.
Game Makers Toolkit has a really good video further explaining this with their "The Two Types of Random in Game Design"
Sometimes (constantly) the character stops randomly.