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A jam submission

Apple CatchView game page

Submitted by Godog89 — 21 hours, 15 minutes before the deadline
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Apple Catch's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#402.8182.818
Audio#652.3642.364
Fun#672.4552.455
Theme#723.0913.091
Overall#792.4682.468
Graphics#842.4552.455
Controls#892.0912.091
Originality#942.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4.1.2

Wildcards Used
Autum/Falls

Game Description
An arcade game about falling apples

How does your game tie into the theme?
harves apples

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
joined 8 finished 1

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Comments

Submitted

Simple and fun - high score 7900!

Thanks for submitting

Submitted

Classic concept, simple enough. Do note, you can run offscreen.

Submitted(+1)

This looks like a great first completed project. One thing I would recommend is considering balancing the randomness. It appears that the game ends after your third dropped apple however if two drop at the same time on different ends of the map. There's no way to get both and it shifts the reason the player lost from you aren't skilled enough to you aren't lucky enough. 


Game Makers Toolkit has a really good video further explaining this with their "The Two Types of Random in Game Design"


Submitted(+1)

Sometimes (constantly) the character stops randomly.