Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Interesting theme interpretation, reminds me of the poem "Darkness" by Lord Byron. I played through a few times, but there's still things about the endings that I don't quite get (e.g. in one playthrough I chose "I'll stay and wake them" and the crew members woke but later died semi-mysteriously; in another ending, they didn't wake up.  I'm not sure if this is related to a choice I made?)  Overall, an interesting story and one of the more complete narratives that I've played so far in this Jam (not that I've played that many games yet, mind you).

Thanks for checking it out! :D

To clear a few things up, and spoilers, I guess: The two endings you experienced both have a 50/50 chance of being chosen per playthrough. I couldn't figure out how to include them both naturally in the time I had so I set a dice roll. The idea made sense to me at the time because it would fit the issue of simply not knowing whether they'd wake up or not, but I think I'll have to go back and either remove one of those endings or make them rely more on your choices. Also, the intention wasn't to make their deaths be mysterious (they're supposed to kill themselves) so I'll have to work on that. This is my first jam and I honestly wasn't very sure how explicit I could be with their deaths, as suicide is a very sensitive topic but fitting for the situation, I feel.

Ah, I see!  Makes sense.