Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very well done for a first attempt.  I liked listening for radio anomalies, the sounds to make it sound like tuning through the frequencies were well made. I possibly got a bug. I had turned off all the lights and was doing the scanning in the dark with the flashlight,, when the first event occurred (in the bathroom?). This made all the lights turn on, and the one in the bathroom to flicker. Then there was this loud noise that kept repeating indefinitely. First I thought it was intended, as it stressed me out having a much more difficult time listening to frequencies, which was great. But then as it continued on and on, I started to think it was not intended to continue like that?  I think I found two more frequencies, got the voice to instruct me to continue and then tried to find more frequencies and gave up.

Hey Spelmakare,

Thanks for checking out Esoterica! That is definitely a bug and I know exactly where it is in the code -- haha. It happens because I hardcoded each event to dim the other lights gradually and sort of indicate better that something is happening. I will take a look at it once the Jam is over because turning the lights off was a late addition and I didn't consider what would happen if they were off and an event started (whoopsie!)

Also, sorry about that! When the event starts you are meant to do "tasks" which at the moment is basically just pressing 'E' on a couple objects and then flipping the lights back on. This will end the event and the sound/lights will go back to normal. I didn't have a chance to implement any sort of task hint system before the deadline (probably would have been some sort of glowing particle effect or just a task list). I'll make sure to put some more info on the game page so people are aware!

Thanks again!!