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(1 edit) (+1)

Nice little game with a good concept, however I'm not sure why you would ever fire a bullet with less than 5 power :P Also aiming was pretty difficult as if you shoot even a few pixels off from where you shot last time it might completely go a different way. Perhaps some kind of "grid" system on the wall could determine at what angle to bounce the ball? I'm not sure, but I think the aiming system could use a little more work. Otherwise, I like the concept, and good job! :) This game certainly has potential, and if you are willing to take it to the next step I think it could be a really cool game :) Keep it up! :)

Thanks, I'm glad you liked it.  I was going to implement a line pointing along the trajectory of your shot, but didn't get around to it in the time. Also, sometimes wall collisions are body because the walls are actually individual tiles, so if you hit the border between two tiles, the bullet can bounce in the wrong direction. The only reason to shoot a bullet with less than 5 power is to get more score, because the more bounces your bullet uses before hitting the enemy, the more points you get. This isn't explained too well in the game, and was kinda added last minute because I realised there wasn't really any reason not to use 5 power all the time.

You're welcome :)

Yeah, I understand, 48 hours is not a lot... :|

I see... Yeah I didn't really get that about the score, sorry :P