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(2 edits) (+1)

Maybe I,'m just stupid,  but this game was quite boring, and the painfully slow speed of movement plus almost invisible ground and walls with the flashlight were a large part of that. It made finding the various clues difficult, and the lack of indication for when to zoom or not made my playthroug  unnecessarily annoying. Walking up and down and up and down and around and back up before realizing I needed to zoom in while walking around to confirm that there was no boat-despite being able to see the lack of boat light clearly without zooming- completely killed any enthusiasm I initially had.

Atmosphere and sound design was good, but the gameplay and lack of scares/tension ruined it unfortunately.

(+1)

Thank you for your feedback!

If any consolation, I got stuck at the patrol  bit as well. without clues of what to do.

(1 edit)

Yeah, that was a bit weird. I could see the boat light the first time without needing to zoom, so I got stuck there for a couple minutes until I realized you had to  hold the zoom on it to confirm. Then it happened again for even longer later when you had to not only zoom, but walk around while zooming to confirm the lack of a boat light. Felt completely unnecessary. 

And I couldn't even see most of the clues in the lighthouse. Whatever made the character freak out in the bathroom was totally invisible to me as the flashlight didn't light up the wall at all. I don't even know if something was on the wall/mirror It was very selective with which materials it would actually light up. I liked the visuals and atmosphere,  but the bugs and annoying zooming stuff, plus the slow movement and lack of scares unfortunately made it not worthwhile to me.