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Not sure how well this game actually adheres to the theme of 'only one'. It feels as though you already had a platformer in mind before the jam, and tried to fit it into the theme, instead of really exploring what you could have done.

Game controlled okay, and the soundtrack was solid!

Agreed! But it was quite the opposite. I had a few themes feeling solid at the start but since I spent way too long polishing the platforming controls and feel, it slowly fizzled out. :( I then ended up deciding to see if a game like this would read with one colour, but admittedly the theme is hardly present mechanically. Learned a lot from this jam, I'm way too used to working on longer projects. Thanks for the comment, much appreciated :)