Agreed! But it was quite the opposite. I had a few themes feeling solid at the start but since I spent way too long polishing the platforming controls and feel, it slowly fizzled out. :( I then ended up deciding to see if a game like this would read with one colour, but admittedly the theme is hardly present mechanically. Learned a lot from this jam, I'm way too used to working on longer projects. Thanks for the comment, much appreciated :)