Glad you liked it! Im planning more tracks for it sometime in the future, but I plan their length similalry, maybee 1,5 times bigger, still testing that.
I sorta implemented AI, but nothing fancy.
Just gave chekpoints for the npc's rigidbody, then set it's normalized vector's endpoint to them one after the other. Tried navmesh but that wouldnt work for some reason.
Edit: wish i could take credit for the music too, but its a non copyright track, left the links to all used sfx's and music in the game's description, check 'em out sometime, maybe they got more in store that can catch your fancy.