Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Souska

33
Posts
2
Followers
A member registered Jul 13, 2022 · View creator page →

Creator of

Recent community posts

That wasp fun!

i cant BEElieve how cute the style is!

Dat clickbait title card tho haha
Charming game,
Killer music.

Glad You liked it!
Thats exactly what i was going for, i just find this art style SO fun!

And yeah on second thought it could use something like a volume slider.

Thx, Yeah in hindsight, I shoulda implemented keyboard controls as well 

Thx,

That was the goal,

Thx,

Give old 'hog a break, poor fella barely woke up

Thx, glad ya enjoyed.

Yeah They are slow on porpuse cause i wanted the player to get into situations where a decision needed to be made between the berries. Maybe i will randomize thier fall speed and then speed up the 'hog

Thx,
Yeah my dumass forgot to reposition the spot light after thinkering around with the strawberry spawner.

Nah, dont worry dude.
Yer just fueling my fire!

Thats awesome! Might work it into a new insta kill attack somehow.

Will do.

Yeah, reworking the movement with KinematicBody, I can get more control out of it.
The Dragon thanks the compliment.

Cute af, couldnt figure out the goal tho.

Thx, will do!
Simply kept coming up with blanks as tho the level design.
Wasted too much time on that, didnt have enough to figure out a proper movement system for the npc's.

Forgot to give credits!
https://pixabay.com/music/world-into-the-jungle-157758/
https://pixabay.com/sound-effects/monster-roar-6985/

Thanks! Tried my best.
Yeah I wanted a kinda slippery but controllable feel for it, but it coulda used a short sidestep at least and more indication for the boost.

(1 edit)

Glad you liked it! Im planning more tracks for it sometime in the future, but I plan their length similalry, maybee 1,5 times bigger, still testing that.
I sorta implemented AI, but nothing fancy.
Just gave chekpoints for the npc's rigidbody, then set it's normalized vector's endpoint to them one after the other. Tried navmesh but that wouldnt work for some reason.

Edit: wish i could take credit for the music too, but its a non copyright track, left the links to all used sfx's and music in the game's description, check 'em out sometime, maybe they got more in store that can catch your fancy.

Glad you had fun. I gravitate toward 3d models in general cause i find animating them more fun. Had to include that strumming, couldnt miss it. :D

Fixed

Fixed

I left the link to the artists in the desc, be sure to check their stuff out, if you liked the music.
The go text bug is fixed im just waiting for permission for a reupload.

Glad you enjoyed it!
Do They constitute as a game breaking bug? Cause I got around to fixing it today. So I could update the current version.

Cutest clicker I've played in the last 5 years!
The art is simply adorable.

Maybe the held vacuum move of the cloud coulda used a timer or some kinda animation, to notify the player of its cooldown state.

I would also sprinkle some EVIIIIIL souls here and there that would hurt the cloud or the souls around it. Having to either smite or avoid 'em.

Yeah, i gotta reduce the platform size and maybe up the sideway movement speed in the future . Listen to the horns, let 'em fill your confidence gauge to the maximum!

Infuriating! I LOVE IT!
The leaf blower's rotation could get faster-slower depending on the players progress, just an idea.

Thank you! Already tinkering with its length! Fell into way too many development traps during the jam, hahaha.

Wow, bit more variety for the units and planet(s) and we are looking at a full game! Good job!

Great fun! Maybe the timered platforms could use some indication for their status change. Otherwise 5/5!

(1 edit)

Click on the platforms and move them under the bunny.
Will probably add a tutorial video as a loading screen somewhere down the line for clarity ^^'.

Thanks!
His design was hugely influenced by my need for a new Jazz Jackrabbit game.

Thank you! Cell-shading is love, cell-shading is life.

Thank you!