I had previously tried it on Mozilla Firefox, however I tried it again on Chrome now and it worked this time. It's pretty cool. I didn't know what a lot of the variables were for (debugging was my guess), but the compute shader stuff was impressive. Not really a game, but this was neat to see something that I've never personally experimented with before.
Viewing post in WebGPU experiment - bootleg GM48 Entry jam comments
Yup that solves it, thanks! Firefox doesn't have WebGPU implemented in regular version. Opera and Chrome supports pretty well. I should mention this on the page.
Yeah listing was mostly for debugging, but also showcasing that I can read now device limits etc. which you can't get normally easily in GameMaker 😌
Well although I couldn't make game in time, I got pretty solid system out of it 😄