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A member registered Jun 29, 2023 · View creator page →

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Not a problem at all. You don't have to come back to it. Good luck getting through the other games you're playing!

Thanks for playing and for the feedback. I'm glad that you liked the story, and it's great to hear that the combat worked for you. The spider fight is definitely a bit repetitive. That and the CEO didn't receive as much production time as the other bosses. Thanks again for playing!

Thanks for playing, and I appreciate the extensive feedback. To clarify, there aren't a lot of attacks in the game that allow you to spin for damage reduction which is by design, but we might have gone a little overboard with it. All attacks are on a rotation though, so you're intended to memorize when attacks are used. Spider canon is every 3 turns and oilmancer fireball is every 4 turns iirc. Sorry the story didn't really stick for you, but the end cutscene was meant to be the reward for completion. Thanks again for playing.

This is really cool with some very impressive fleshed out mechanics with a lot of depth. I really tried to follow all the information given in the description, but it was a lot to take in, and I didn't really understand the combat, so I think in future it would have been better to provide some more clear and concise tutorialization within the game. I can tell that you've made something pretty impressive though, and I won't punish it for my skill issue. Good job!

This game is beautiful. The amount of polish on the art, sound effects and UI is all amazing. The bosses are all pretty well designed as well. I wish that this game allowed you to restart from the boss you died on instead of having to replay the whole game, but nonetheless I had a lot of fun with this entry. Great job!

Thanks for playing and the feedback. For the spider, I'm not sure if you knew about the heal menu which can be accessed by clicking on Geaux, but it's necessary to heal and defend to beat the spider and all future bosses.

Thanks for playing and the feedback. If we update post-jam we might reduce some of the wait times for attacks/animations.

Oh, that's good to know. Definitely would help with that.

This is one of the coolest, most unique systems I've seen in the game. I really love your implementation of the theme, and the bosses are both designed really well. I'm also glad that normal mode is a thing because I struggled enough on the one seagull boss, so I don't think I'll ever beat the double. For feedback, I didn't really notice the music during the battles, and I feel like a potentially better way to do the steering would be to have the wheel in a fixed position, and just have it rotate based on if your cursor is turning clockwise or counter-clockwise, with the wheel still spinning, so you can confirm what's happening. That's definitely harder to implement though, and for a jam entry what you have works just fine. Great job, and good luck in future jams!

This is pretty cool. I really like the art and music/sfx. I kinda missed the boss element, and I want of liked if I could replay from the start of the level that I died on because there's a lot of waiting and replaying involved when you die, but I had fun with this. Great job!

Thanks for playing. Hopefully the difficulty wasn't too much. We (mostly me) buffed a couple bosses (mostly oilmancer) on the last day.

Thanks for playing. Hearing that someone had fun with the game is always awesome.

Thanks for playing. So glad to hear that you liked it!

There's a lot of polish in this game, and I absolutely love the premise. The gameplay didn't really stick for me though. I like the concept of how you implemented the theme, but it made the game feel very passive, more like I was watching instead of playing. The balancing is also a bit off, since I very quickly got to the point where I was one hitting all the bosses (as a fighter class). I enjoyed my time with this one, and I'd love to see you take it further.

The attack system confused me as well, but I believe the goat just auto attacks when in range. And you can ensure that the game actually knows you want to be attacking by targeting the enemy (RMB) once you're in range.

The 3d art is really good, and I love your take on the theme. The character customization is not something you usually see in jams. I think that a bit more polish could've gone into the menu, and I wish that the intro cutscene either didn't automatically proceed, or it gave you a bit more time to read. Other than that, I found that the gollem's water laser attack almost always killed me with how it seems to move at the same speed as you, which is almost a guaranteed death if you're near the edges, which you kinda have to be in order to heal. That was the only real issue I had with this game though. It was a lot of fun, and the love that went in is clear. Great job!

Thanks for playing, and I'm glad you liked it. We were sure pretty early on that the roulette should be skill based. I'll be sure to check out your game as well.

Thanks for playing. The art team did a great job!

Thanks for playing. The oilmancer was buffed last minute to mixed results. Glad you liked it!

I loved this entry. The art is amazing, and the story written and delivered perfectly. The difficulty was just about right for me. It took a couple tries for me to beat the final level, but it wasn't frustrating. All the music, sound effects and visually effects are really well done. The combination of emails and dialogue to convey the storyline worked quite well. I couldn't figure out what the ??? plate was for, since it just seemed to make my screen go black, but I thoroughly enjoyed this game. Awesome entry!

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Thanks so much! I'm really glad to hear that you enjoyed it so much. We weren't sure how reasonable it was to expect players to memorize boss attack patterns, so it's great to hear that you did that.

I like the idea here, but I can't figure out for the life of me what I'm doing wrong. The polish is great, the theme interpretation is amazing. I like all the art and the soundtrack, and I think that the gameplay is good, I just don't understand it, so my only recommendation would to be to include more of a tutorial that maybe moves a bit slower with more feedback to tell the player what's being done wrong. This is really only needed because people like me have skill issues. Overall though great job!

This idea is really cool, and I want to play it more, but I had some trouble with glitches. After dying, trying again starts you with no health, so you get one-shot unless you restart the whole game. At one point I managed to glitch where I seemed to be flying, and the boss was just gone, and for the second boss I just disappeared. The story, music, art and concept are all amazing, it just needs a bit more polish for me.

It's a little bit janky, but this fullfilled my lifelong dream of punching a helpless bro in space. With some more mechanics to make it a bit less button mashy this could definitely be expanded on.

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The premise here is hilarious, and the story delivery only adds to it. The gameplay is pretty good, but at least for me personally, I think the whole game would have been a lot more enjoyable if the dash button was either spacebar or shift, since I found it super awkward to dash left having to press A and Z at the same time.  Great work though, and the art is also amazing!

P.S. I love the idea of overcooked with guns lol.

The boss design is possibly the best I've seen in this jam yet. The attacks are varied, challenging, learnable, and an awesome spectacle. The art was really good, with the only thing that looked a little unfinished being the area that you enter/exit for each boss. Other than that, I think that it would have been nice if something happened at the end once you either killed all the bosses or maxed your upgrades, just to signify that the game is over (or possibly have a secret forth boss), however given the time constraint of jams, not having this is completely understandable. I'm being overly critical here, I really enjoyed this one. Keep up the great work!

The care that went into this game is clear with all the amazing art, sound design, music, story and voice acting. Not the most challenging of games, but I really enjoyed playing through this. Great job!

The polish in this game is insane. The amount of high quality models alone is impressive let alone the textures, UI, SFX, VFX, and music. On top of that, the gameplay loop is pretty satisfying as well. The only thing I found a bit lacking was that I wanted more of the storyline because you've built a really cool world, but I felt like I still hardly know anything about it. Great work on all accounts though. One of the best entries I've played thus far!

I absolutely suck at this game, but the idea is super unique, and uses the theme perfectly (the spinning menu is also a nice touch). I found the game a little frustrating at times, but it was mainly because of skill issue, and I don't really have any recommendations to improve the game. Great job!

The idea for being on a record player is so cool, and you absolutely nailed all of the visuals. The attack patterns are all possible to avoid, while not being easy, so I had a lot of fun with it. For feedback, the third boss has a massive difficulty spike, some of the movement feels a little bit jittery, and the music stopped when I beat the first boss which was kinda sad for being literally on a vinyl record. That didn't stop me from enjoying the game though, and this is one of the most unique ideas I've seen this jam. Great job!

I gave it another try on he windows version. I wasn't able to figure out how to unlock the final boss, but I was able to beat the other 2, and it was a lot of fun. Sometimes the dash felt a little off, but I've enjoyed my time with this one, and I'll be sure to try it again if you get the bugs fixed.

Thanks for playing!

Thanks for playing, and for the feedback! The spider and CEO didn't get quite as much attention, so their attacks are a little limited. Might add some more variety post-jam. For the chandelier, it also sets the minions on fire, which disables them (and their healing) for a turn as well, but in retrospect, that isn't made very clear in game.

Thanks for playing and for the kind feedback! Some elements in the game are definitely a bit unclear, and I want to update it post jam to better indicate which enemies are doing their turn. The spider's sorta gimmick was supposed to be that you have to rely more on defending and healing to survive since it doesn't have a defensive spin, but that wasn't very well explained. Also the third boss ended up being a bit too hard (I buffed him on the last day, so that's on me), but to try and explain it a bit. His little minion guys heal him on their turn, but breaking the chandelier on them sets them on fire, disabling them for a turn, so that you can hurt the oilmancer. There's also only a defensive spin for his regular attack, not for the fireball attack (which triggers every 4 turns). Thanks again for taking the time to give such thorough feedback!

Not a problem. Thanks again for playing!

Ok, I'll give the pc version a try.

Man that last boss has a large difficulty spike. I really enjoyed my time with this however. Once I figured out that you can mostly avoid the ring attack by staying horizontal with him, I was able to beat it. All the visuals are great. I love all the expression you managed to put on the planets. I think that having some SFX would go a long way for this title, but I have no complaints with the gameplay. Super unique take on combat in a bullet hell.

Glad you liked the visuals and mechanics, and thank you for the feedback. Just out of curiosity though, did you know about the heal/defend menu because I don't think the spider is possible without it. It can be found by clicking on Geaux.

The mechanics are awesome. Everything feels super juicy and polished. I don't think I can beat the gun boss because skill issue, but this was a lot of fun, and the ai along with the varied attacks/abilities is really impressive. Great job!

Also, I see that a CEO crossover was planned lol.

Thanks for playing. We didn't get all the attacks fully finished, but I'm glad you liked them.