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A member registered Jun 29, 2023 · View creator page →

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I gave it another try, and made it a lot further this time. It's really cool what you've got here. It's still a little bit buggy, but I had fun, and the art direction is amazing.

Thanks for playing. I'm glad that you liked the music. It wasn't explained super well in the game, but the goal is to shoot and destroy those balls, and then it'll fly you down to the core when you go over the top again. In the middle you have to destroy the pillars, and then fly out, and you get a little cutscene. I'll add it to the description because I've had a couple people confused about the win condition.

I had a lot of fun with this one, and once again it's ridiculously polished for a 72 hour game. The music, art and gameplay loop are all pretty good, and the Mariah Carey reference at the end was hilarious. The only thing that felt a little bit off was the power, and trying to avoid the characters. It felt like it was hard to find a balance between a getting destroyed, or being absolutely broken (which I did very much enjoy lol), but this could definitely of been a skill issue on my part. The strategy that I ended up going with was farming a bit on the first round, and then blasting through it (with quite a bit more farming because it was fun destroying dozens of them in seconds). Great job!

The difficulty disclaimer was well earned lol, but I was able to beat it, and it was sooooo satisfying. The last 3 levels in particular took me a while, but there's nothing I would change here. Beautiful level design, great music and art, and that's the most epic version I've ever heard of "We Wish You a Merry Christmas", and I listened to the end out of happiness at beating the game. Excellent, my current favorite game this jam!

This is a really good idea, and I had some fun with it. The speed ramps up well, and it fits both themes perfectly. Maybe some more patterns would have been cool, but honestly there's not a lot to add to this game aside for polish. Great job!

Glad you were able to finish it. I wanted to have some sort of hit feedback, but just ran out of time for it. Thanks again!

The platforming is definitely a little odd, and it would make more sense if the ice and water visually changed, but I like the idea you've got here, and I'm glad to see that you plan on finishing it. The mechanics themselves are pretty cool, and with a couple more levels, and some polish this could be really good. Great work on this, and good luck if you continue!

The mechanics work so well here, and the procedural generated puzzles are surprisingly engaging. The difficulty is very hard come level 9 and 10, but I was able to beat them with a couple tries to get a good setup. Only thing I'd recommend for future would be some sound. Great job!

No worries, glad to hear it. If you finish it at some point, feel free to message more, or just reply on here, and I'll happily give it another shot.

Thank you for playing. More planets would be a good way to expand the game for sure. Just out of curiosity though, did you figure out how to destroy the probes (red circles), and go down to the center?

Thanks for playing, and the feedback. I love the idea of some trees, so I might add them after the jam.

I liked playing this. The crazed bloodthirsty snowmen were hilarious. The sound effects were also really good for the jumpscares. I think you could have been a bit more generous with the time, since it's pretty tight. I had to fail enough time to basically memorize all of the spawn locations, and even then, I only had about 20 seconds left. Difficulty is always hard to gauge though with jams, and even harder when memorization is an element. Good job!

This was amazing. You made me laugh out loud a couple times with the intro dialogue, the final form, and some of his lines when I attack him. Aside from the humor, I liked all of the different attacks. They weren't too hard to get the hang of, but also not so easy that it was boring. The 8-bit christmas remixes were great (I wish they played at work instead of actual christmas music). I have high expectations for Winterware 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...!

This is one of my favorite games this jam. It's pretty easy, but it's very intuitive, polished, and the ending is amazing. It took me a bit to figure out shooting at the opposite wall in level 8, so that was probably my favorite level. Great job!

The music and art are really good, but unfortunately I had some trouble with this game. It could have been a skill issue, but I wasn't able to get onto the platform with the heart, and the attacks seemed a little bit janky. With a bit of polish though, this could be really good, and I'd be happy to give it another shot if I figure out how to progress.

First of all, congrats on your first game, this is way more polished than mine was, which is even more impressive given the time constraint! I loved the art, and the game direction was great. The blue arrows were subtle, but they really helped avoid confusion on where to go. I also appreciated that the enemies didn't respawn, because the gollums have quite a bit of health. The only thing I would recommend adding to this would be some music and SFX. Great job!

Thanks for playing! I had hoped to get some more sound effects added in, and just ran out of time for it, but I'll probably polish it up a bit once voting is done. Thanks for the feedback, and I hope you had some fun with it!

Yikes, my bad. I usually read the description, but must of forgot lol.

The idea is really good, and the atmosphere (especially with the sound design) is great. You could absolutely take this project further if you wanted to. My only issue was that it was a bit slow, and the end was kinda anti-climactic since I thought that I would actually make it to the bottom, and possibly encounter a sea monster. However, given the time constraint of jams, I absolutely understand not having that in the game. Great job!

You owe me a new desk, but I really enjoyed this one. I tried to beat it, and made it to the last level, which was quite satisfying. My only recommendation would be to allow actual fullscreen when fullscreening the game, so that clicking anywhere still registers. Great job, and I'm very glad that this game has nothing to do with Snow Golf.

This is a super relaxing game, and the music is great. I liked the mechanics, and the way that the music progresses with a high combo was really cool. The only thing I might change is giving a small grace window when the boxes turn since sometimes you could die from clicking on a box right as it changed colour. Just a small nitpick that didn't happen often however. Great job!

P.S. My high score is 5200.

Thanks for playing. In hindsight, controlling speed would have been a great idea, and I'm surprised that I didn't think about it. The gameplay is definitely a shell of what it was meant to be, but hopefully you had some fun with it.

That's for playing, and I'm really glad you had fun with it. I absolutely agree that the controls could use some fine tuning, I might polish it up a bit after the voting.

Oh, that makes sense now. I still really enjoyed it though, and in the very least I gave that moon a good scare lol.

Thanks for playing! Sorry about the difficulty. I cranked out the last section in the last hour, and I accidentally deleted the checkpoint object which definitely made the game a lot harder, but I'm glad that you hopefully had some fun with it.

Thanks for the feedback. I'm really glad to hear that you liked it. I will definitely be polishing it, and updating post-jam. Also, if you'd like to try a more polished version, it was meant to be a sequel to my previous game, Dark Forest Delivery, that I worked on with a team, and that one is a lot more finished. If you do happen to try it, I'd love to hear your thoughts. Thanks again for playing!

I had tried it in Firefox, but I gave it another try in Chrome. It still lagged quite a bit in my first few rounds, but it stopped (not sure why, but I'll take it lol). I'm not very good at this, but I liked the idea, and had fun. I get that the agility is meant to increase with your ether, but I wish that the minimum was a little bit faster, mostly just to accommodate my skill issue.

While I agree with others that the game is a little too dark, I wouldn't say by much. It was just about perfect for me. It kept me on the edge of my seat, I had a couple jump-scares from it, the music, sfx, and lighting were all excellent, and I was able to get to the exit once (but it didn't work when I touched the red part). I had a lot of fun with this one. Great work!

As others have pointed out, picking up/dropping was a little bit janky, but I love the concept. Hopefully you get the chance to expand this after the jam. Good job!

The minigames you have here are really good. I think that with some sound, maybe a couple more games, and a means of ramping up the difficulty, then this could be a really good game. Great work!

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Unfortunately the web version was pretty laggy, and I kept dying from it locking up, but I liked the idea, and from what I could tell it's well executed, just could use some performance improvements. Great work!

That necromancer will think twice before being a mean neighbour now lol. I really enjoyed this. It reminded me greatly of Castle Storm which is one of my favorite games. It's a shame that you didn't get sound added, but the art and gameplay was great even without it. Awesome game!

I liked the idea here, and with a bit of polish it could be pretty good. I think it would have been nice if there was some sound, and if the map was maybe a little more dynamic. Good submission, and good luck with future jams.

I loved the art for Luca lol. Also, while the story was a bit cheesy, I enjoyed it, and I tried until I finally won which was satisfying. Good job!

This game is absolutely beautiful. The art style is amazing, and the various mechanics (I don't know how you did the wall hacks) were all really well designed, and fit together well. I'm not super sure how it relates to the theme, but this is by far the most polished game I've played here, and it was an absolute joy. Amazing game!

It took a couple tries for me to get it, but once I gained an edge on that arrogant moon it was super satisfying as I got closer and closer to overwhelming it. The concept is simple, but it works really well. The only problem I had was that when I beat it, it still said that the light prevailed ¯\_(ツ)_/¯ I still felt victorious, and I enjoyed my time here. Great work!

I really liked the atmosphere in general, and the story and gameplay were both pretty good. I couldn't tell if it's possible to win the game, but I enjoyed my time with it. Great job, and good luck with your future games!

The effect for the darkness is really cool, and the first puzzle is well designed. I can't speak for the others because I got to the wall, but couldn't figure out how to progress. Also, some sound would have been nice, but I still had fun with it. Good job!

Thanks for playing, and for the feedback. After getting dash, there's a large amount of void near the top of the screen that you have to jump and then dash-mid air to get past. After that you'll see the bat swarms to the left, and there are light sensors that turn on yellow lights which scare bats. If you cross past the bats by dashing into their blindspots, then you can get ghost which will allow you to create your ghosts to activate the light sensors. Finally, you have to go back past the bats, and activate a light sensor with your ghost which will allow you to get through the door to the right, and you win.
Wow, writing it out, it is a lot with little to no instruction lol. The difficulty was definitely skewed in this game. Also the spark serves no purpose in the games current form. It used to be used to light the yellow runes which functioned as checkpoints, but I accidentally deleted that object half an hour before the deadline. Sorry about the essay lol, thanks for playing!

This is so original, and yet it works really well. I could see a whole game working like this, with maybe a couple more mechanics added in, but this as a core concept is really strong. Some music would have really finished it for me, but I liked the art, and enjoyed the challenge (which I was able to beat). Great job!