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I really appreciated that this game was mainly focused on the story, as it's very hard to usually fit one during a game jam! However, I feel that in terms of scaring the player, the game does a good job of building tension up until the player walks into the castle, but the castle itself would need to be a bit less illuminated to let the player wonder what's lurking in different corners. The jump scares themselves were paced well, but lost some effect when they lingered and I realized that they posed no danger to the character. The last segment of walking in such a tight corridor was a very claustrophobic experience that heightened the tension, kudos on that! Overall a great entry, congrats on putting all of this together in such a short period of time!