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(+1)

I got fucking pranked. The tetris demon with their smily smile. 

Definitely liked this, it was good horror trying to keep both tetris and whatever was lurking in the room in check. Reminds me of fnaf in the sense that there is always something to check on. 

Some feedback (going heavy into opinion territory here):
I am not a massive fan of just snatching tetris completely. It works in this case, it's a gamejam game. But I'd really have liked to see a twist on the tetris concept, so there is a bit of innovation there as well. 

Overall though, I enjoyed playing the game, and it was genuinly making my pulse go up to keep putting a few pieces down even though I just heard a noise. Great work!

(+1)

Thanks for the feedback and I will definitely keep it in mind. Maybe in the future I will implement some sort of core mechanic changes to the game of Tetris itself! Thank you for playing :)