The concept has potential, but the game has two main problems:
1. It's too fast for its own good. that makes it very hard very soon
2. The use of only one button to spin the world (and hence only one direction that the world spins in) doesn't make it more fun than if you had two buttons, one for each direction. So overall, it adheres to the jam's theme, but it doesn't design enough around it to make it pay off