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(+2)

Like, even interacting with a couple of extras for "red herrings". But not so many. I felt bummed when I was going into all the desk drawers and there was nothing in any of them. 

Oh! I forgot about the scroll wheel.

Looking around, the mouse was low sensitive, I was moving it around a LOT just to look around. But the objects it was super high, for sure.

Some tightening up and options would make this hella fun for sure. And super congrats to your team on the art and audio. I was sure those were assets from somewhere.

(+2)

Thank you for all your feedback and considerations, it's very helpful. I've been talking with the team and we're already at work on getting some sensitivity options implemented because it seems like it varies a lot between everyone who has played and even between playing in-editor and in the build, so it's a top priority right now. Once we get it implemented I'll be publishing a new build, so I hope you'll come back and give it another try :D

I'll try the game again when you have those changes put in so I can enjoy it at it's peak ;). I hope your whole team pats each other on the back for completing the jam!

(+1)

Hey just wanted to let you know that we made some of the changes you mentioned! The first puzzle is no longer broken either :D Just a heads up the sensitivity option is very crude at the moment, we need to refine it a bit and add an in-game pause menu but right now it's better than nothing. Hope you can go back for another attempt now :)