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(1 edit)

I wanted to build my game from scratch, without engines or libraries. I ended up not using any assets either, mostly to save time looking for them and managing them. Instead of assets I just used emoji, which are really easy to work with (at least in the canvas API), since I can use the emoji directly in the code. The big downside is that the look of the game does change between different platforms.

There's a bunch more smaller hacks that I use to save time. If there's other plain html5 devs out there that are interested, I'm happy to share some of these.

The game is here:

https://kaesve.itch.io/pocket-rocket

Haha, the weird thing about having 'skins' of your game based on platform is it sort of mirrors reskin mods for traditional games.

(+1)

Hey, just played your game! I really liked the UI you built around 'linking' the generator to boosters, rather than just hitting a switch or something like that. It really clearly communicated that you could only have one booster on at a time, as well as felt good to do.

We went through so many iterations of the 'No' indicator at the bottom of our dialogue boxes (it's supposed to double as a timer), it's nice to see the focus you put on having good UI.