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Very nice game! As the worlds biggest Cyberpunk fan ever (this is an official title, don't @ me) this checked a lot of boxes and really knew what it was writing about. From the understanding of immunosuppressants, to cybernetic side effects, to the horror inherent not just in a cyberpunk setting but also the horror of these kinds of corporate/military institutions. This game really touched on a very strong emotional core, and despite my lack of familiarity with MalViolence I never found myself confused or left behind by the game's writing.

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Thank you so much for the kind words - and I'm glad protoViolence got a seal of approval from the World's Biggest Cyberpunk Fan! ;w;

The horror inherent in settings like these (as well as institutions like STOP) is something I really wanted to capture in protoViolence, so I'm glad it delivers on that front - especially since you haven't played malViolence (and many protoViolence players haven't played malViolence either!)

I hope you can play malViolence eventually - it has even more of the cyberpunk goodness that protoViolence has... with a puzzly twist. :>